Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Most amusing combination award goes to erratic wisp which you should use on your allies constantly whether they like it or not.Looking for a Group to play with? Try this thread || Discussion Overview In many cases the tooltip is a little vague. Information provided on what the skills do is a summary of the tooltip, rather than actual ability use. Corrosive Spray is the exception, but it is likely a bug and the base Earth + Necromancy combo should be Corrosive Touch. (The second list is less detailed and probably incomplete, I'm playing through the game slowly with a partner so I'll be able to update this once we hit the point that we have a lot of source books to experiment with)Īll skillbooks will be of the elemental element except for Blood Rain (which is necromancy) and all infusions (which are summoning).Īll non-source skillbooks require level 1 in each of the two skills needed to make them, the source skillbooks require level 2 in each skill. Summoning 2 + Necromancer 2 = Blood Infusion Summoning 2 + Fire 2 = Necrofire Infusion Summoning 2 + Air 2 = Cursed Electric Infusion Water + Summoning = Water Infusion (minion switches to water and gains restoration)Įarth + Necromancy = Corrosive Spray (Cone of damage, acid and atrophy)Įarth + Polymorph = Turn to Oil (Converts water/blood to oil and removes stuck and shock)Įarth + Warfare = Oily Carapace (Consume nearby oil to gain physical armour)Įarth + Hunter = Throw Dust (Damage, Blind, Removes surfaces and clouds)Įarth + Scoundrel = Venom Coating (Adds poison damage to weapon attacks, 2 turns)Įarth + Summoning = Poison Infusion (minion switches to poison and gains poison dart)įire 2 + Necromancer 2 = Mass Corpse Explosion Water + Scoundrel = Vampiric Hunger (50% life steal for two turns) Water + Hunter = Cyrotherapy (convert nearby frozen ground into magic armour) Water + Warfare = Cleanse Wounds (heal, remove burn, disabled, decay, poison and bleed) Water + Polymorph = Healing Tears (generate tears that heal allies who move nearby) Water + Necromancy = Blood Rain (douses fires, makes enemies bleed, blood everywhere) ![]() ![]() It generally doesn't matter which skill book you use (Haste + Bull Horns gives the same result as Clear Mind + Tentacle Lash) unless one or both of the skill books is a source skill, in which case a higher level result occurs.įire + Necromancy = Corpse Explosion (explode a corpse, deal damage)įire + Polymorph = Bleed Fire (enemies create fire surfaces when hit)įire + Warfare = Sparking Swings (melee attacks leap to second target)įire + Hunter = Explosive Trap (set up a trap, explodes when approached)įire + Scoundrel = Sabotage (grenade or arrow in targets inventory explodes)įire + Summoning = Fire Infusion (minion switches to fire and learns fireball)Īir + Necromancy = Vacuum Touch (damage, suffocation and silence)Īir + Polymorph = Vaporise (Turns surfaces into clouds and cures petrification and frozen)Īir + Warfare = Breathing Bubble (Immunity to clouds and suffocate)Īir + Hunter = Erratic Wisp (Target teleports randomly when hit)Īir + Scoundrel = Smoke Cover (Create a cloud centered on self)Īir + Summoning = Electric Infusion (minion switches to electric and learns eletric discharge) Combining an elemental and non-elemental skill book will produce a new skill book.
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